

Now that you’re up to speed on our new map, let’s break down the new Killer who will be stalking its hallways: the Nemesis. The Entity is rarely seen in our game, but here it surrounds you in the map at almost every turn – a perfect representation of the nightmare you’ll get to experience.” New Killer: Nemesis It feeds off hatred, and with these worlds combined it’s hungrier than ever. “Our partnership with Capcom gave us the opportunity to have the Entity be even more present in our map. “The Entity is the essence of Dead by Daylight,” adds Stéphanie. In Dead by Daylight, Survivors like Jill and Leon will also find themselves dealing with an entirely new evil: The Entity. Dead by Daylight’s gameplay is very hide-and-seek, and so we had to create more exits, entrances, and adapt some of the spaces and level-art composition while still staying true to the source.” “We needed to bring the essence of both games together in one map. “Our challenge was to make sure that both these worlds not only fit together, but complemented each other,” continues Stéphanie. While fans can expect a faithful recreation of the Raccoon City police station, they can also expect a few special twists to help merge the world of Resident Evil with Dead by Daylight’s gameplay and storytelling.

We can’t wait to see how players adapt to this kind of layout and how both Killers and Survivors approach its opportunities and challenges.” While the setting is huge, each room has its own look and feels which makes the map easier to navigate. “It was a challenge specifically with the time we had to create it. “This is by far the biggest map we’ve ever introduced into Dead by Daylight,” says Stéphanie. If you’re a Dead by Daylight veteran and have been hungry to dive into a new map, you’ll be happy to know the Raccoon City police station should keep you busy for a while to come. “It has its own flavor and mood that permeates the whole map and really shapes your experience playing the game.” Everything from the architecture to the art pieces are gorgeous,” shares Stéphanie Hellin, Dead by Daylight’s Team Lead Level Artist. “If you’ve played the Resident Evil series, you might know that the Raccoon City police station was originally a museum. Sprawling and dripping with atmosphere, the unique setting created the perfect challenge for our Level Design team to sink their teeth into. The Raccoon City police station stands as one of the series’ most famous locations and is featured heavily in both Resident Evil 2 and 3.
